August 28, 2017

In the first part of we have discussed the tools and the game technical considerations that we at Pocket Games take into a count when developing Virtual Reality games. We presented this using two of our VR games Castaways VR and The Duel VR.

We'll continue where we left off at,



Serious requirements

“As I mentioned earlier we have to work hard to achieve the frame time that is needed for a good experience. For PC VR like Oculus Rift or HTC Vive, a constant 90 frames per seconds is needed. This gives the developers about 11 milliseconds to completely create a frame. For mobile VR like Oculus Gear VR, which is the most popular mobile VR platform, you need a constant 60 frames per seconds. Which gives the developers around 16 milliseconds to draw a frame. Naturally because we are talking about VR all of these frames have to be drawn twice, once for each eye.

You might think that because 16ms is a much longer time compared to 11ms we have and easy job at mobile VR...

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